Contents
Release / Demo
The demo
The demo went live on 2026-06-15 and ships one hero out of the four the build defines. What it holds and what it holds back is a property of each entry in the build, and 121 of them are flagged demo-locked. This page counts them, then keeps the demo’s scope apart from the release.
- Entries in the build
- 508
- Flagged demo-locked
- 121
- Equipment entries
- 114
- Minion entries
- 25
- Map entries
- 23
- Levels the open tiers spawn
- 1–25
What the demo contains
Every count on this page is read from the demo build named at the top. The demo is one hero’s slice of a build that defines much more than it opens.
The demo, family by family
The catalog’s own families, with the entries the build flags demo-locked. Two further families hold effect definitions rather than entities and are not counted here.
| Family | Entries | Demo-locked |
|---|---|---|
| Life skills | 92 | 51 |
| Talents | 104 | 31 |
| Abilities | 31 | 13 |
| Maps | 23 | 9 |
| Minions | 25 | 8 |
| Recipes | 17 | 6 |
| Heroes | 4 | 3 |
| Equipment | 114 | 0 |
| Reins | 24 | 0 |
| Statuses | 24 | 0 |
| Consumables | 10 | 0 |
| Materials | 6 | 0 |
| Health potions | 5 | 0 |
| Minion abilities | 4 | 0 |
Equipment
Equipment is the one large family the demo locks nothing in, and every entry carries a name in both languages. The five grades it does and does not fill are further down this page.
- Equipment entries the whole family, none of it locked
- Named in both languages so the equipment table never has to omit a row
Minions
The minion family is mostly creatures: each carries a home, a rarity and a carriage capacity, and capacity is the number that decides how much a single trip brings home. A handful of support abilities round out the family, and some of the creatures sit behind locked regions.
- Creatures each with a home, a rarity and a capacity
- Support abilities no home and no capacity of their own
- Carriage capacity range lowest to highest
- Creatures of the twenty-five in the minion family, filed under the locked regions
Maps and zones
The map table is the clearest view of the demo’s edge: open entries and locked ones sit in the same table, and the levels they spawn do not meet in the middle.
Maps and zones
Levels are read off the entries that are open; a locked tier cannot share a range with an open one.
| Group | Entries | Open | Locked | Enemy levels |
|---|---|---|---|---|
| Towns | 3 | 1 | 2 | — |
| Farming tiers | 13 | 8 | 5 | 1–25 |
| Dungeons | 5 | 5 | 0 | 11–20 |
| Mythic endgame | 1 | 0 | 1 | — |
| Beyond the demo | 1 | 0 | 1 | — |
Life skills
The life-skill tree defines more nodes than it names, and only the named ones can be printed on a page at all.
- Nodes the tree defines named or not
- Nodes with a published name the only ones any page can list
What is demo-locked
Being demo-locked is a field on the entry itself, not a statement about the launch build: the flag says the demo does not expose the entry, and nothing here says what the release will do with it.
- Locked in the demo Heroes Hunter · Sorcerer · Monk — the other three of the four the build defines
- Locked in the demo Settlements City of Tazan · City of Veldak — the two towns that belong to the locked regions
- Locked in the demo Desert tiers five farming tiers, spawning enemies from level 26 to 35
- Locked in the demo Mythic endgame Mythic Rift — the endless mode, whose entry stores tier 70
- Locked in the demo Creatures of the twenty-five in the minion family, filed under the locked regions
- Locked in the demo Locked area Locked Area — an entry the demo never opens
Flagged, not forecast
A locked entry is one the demo does not expose. The catalog carries the same flag for every family, which is why the creatures, the towns and the tiers all appear in the list above.
The divine grade
The game’s own rarity strings define five grades. The demo’s 114 equipment entries fill four of them.
Grades and how many demo entries each holds
| Grade | Entries |
|---|---|
| Common | 39 |
| Uncommon | 29 |
| Rare | 29 |
| Legendary | 17 |
| Divine | 0 |
Divine exists in the game’s own rarity strings, and none of the 114 demo equipment entries is in that grade. That is a statement about the demo’s equipment table and nothing more.
What carries over to the release
Not stated. No official text in the record addresses it.
The official demo page describes the demo’s scope and says nothing about moving progress to the 2026-09-28 release. Three separate player threads ask the same question; in the one read in full, players state that demo characters are deleted when the demo ends and that this removed their desire to keep grinding, and the developer did not answer the transfer question there either.
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The player answer
Player report UnverifiedIn the one thread read in full, players state that demo characters are deleted when the demo ends, and that this removed their desire to keep grinding.
Player report · Steam forum thread, English; two further threads ask the same question
Unverified
Those are player statements and nothing more. No official text in the record confirms or denies them, so this page states the question and marks the answers as hearsay.
How high the demo goes
Three official sources give three different ceilings, and the demo changed during its own window. The build this page was written against is named at the top of the page.
The three official ceilings
Contested
| Source | What it says |
|---|---|
| Demo store page | Warrior only, cap 20. Written before the demo opened. |
| Official patch title, 2026-06-19 | Max 25. The same announcement raises the cap to 25 and adds four map entries. |
| Closed beta announcement, 2026-07-25 | A desert biome and max level raised to 35, alongside two more classes, gems and runes. |
Contested
The demo’s reachable cap is left contested on purpose. The three statements above are all official and do not agree, the launch build is unknown, and this page does not pick a winner.
Every figure on this page was read from the demo build itself.