Contents

Release / Demo

The demo

The demo went live on 2026-06-15 and ships one hero out of the four the build defines. What it holds and what it holds back is a property of each entry in the build, and 121 of them are flagged demo-locked. This page counts them, then keeps the demo’s scope apart from the release.

An ornate rune medallion
Entries in the build
508
Flagged demo-locked
121
Equipment entries
114
Minion entries
25
Map entries
23
Levels the open tiers spawn
1–25

What the demo contains

Every count on this page is read from the demo build named at the top. The demo is one hero’s slice of a build that defines much more than it opens.

The demo, family by family

The catalog’s own families, with the entries the build flags demo-locked. Two further families hold effect definitions rather than entities and are not counted here.

Family Entries Demo-locked
Life skills 92 51
Talents 104 31
Abilities 31 13
Maps 23 9
Minions 25 8
Recipes 17 6
Heroes 4 3
Equipment 114 0
Reins 24 0
Statuses 24 0
Consumables 10 0
Materials 6 0
Health potions 5 0
Minion abilities 4 0

Equipment

Equipment is the one large family the demo locks nothing in, and every entry carries a name in both languages. The five grades it does and does not fill are further down this page.

  • Equipment entries the whole family, none of it locked 114
  • Named in both languages so the equipment table never has to omit a row 114

Minions

The minion family is mostly creatures: each carries a home, a rarity and a carriage capacity, and capacity is the number that decides how much a single trip brings home. A handful of support abilities round out the family, and some of the creatures sit behind locked regions.

  • Creatures each with a home, a rarity and a capacity 25
  • Support abilities no home and no capacity of their own 4
  • Carriage capacity range lowest to highest 15–40
  • Creatures of the twenty-five in the minion family, filed under the locked regions 8 / 25

Maps and zones

The map table is the clearest view of the demo’s edge: open entries and locked ones sit in the same table, and the levels they spawn do not meet in the middle.

Maps and zones

Levels are read off the entries that are open; a locked tier cannot share a range with an open one.

Group Entries Open Locked Enemy levels
Towns 3 1 2
Farming tiers 13 8 5 1–25
Dungeons 5 5 0 11–20
Mythic endgame 1 0 1
Beyond the demo 1 0 1

Life skills

The life-skill tree defines more nodes than it names, and only the named ones can be printed on a page at all.

  • Nodes the tree defines named or not 92
  • Nodes with a published name the only ones any page can list 15

What is demo-locked

Being demo-locked is a field on the entry itself, not a statement about the launch build: the flag says the demo does not expose the entry, and nothing here says what the release will do with it.

  • Locked in the demo Heroes Hunter · Sorcerer · Monk — the other three of the four the build defines 3 / 4
  • Locked in the demo Settlements City of Tazan · City of Veldak — the two towns that belong to the locked regions 2 / 3
  • Locked in the demo Desert tiers five farming tiers, spawning enemies from level 26 to 35 5 / 5
  • Locked in the demo Mythic endgame Mythic Rift — the endless mode, whose entry stores tier 70 1 / 1
  • Locked in the demo Creatures of the twenty-five in the minion family, filed under the locked regions 8 / 25
  • Locked in the demo Locked area Locked Area — an entry the demo never opens 1 / 1

Flagged, not forecast

A locked entry is one the demo does not expose. The catalog carries the same flag for every family, which is why the creatures, the towns and the tiers all appear in the list above.

The divine grade

The game’s own rarity strings define five grades. The demo’s 114 equipment entries fill four of them.

Grades and how many demo entries each holds

Grade Entries
Common 39
Uncommon 29
Rare 29
Legendary 17
Divine 0

Divine exists in the game’s own rarity strings, and none of the 114 demo equipment entries is in that grade. That is a statement about the demo’s equipment table and nothing more.

What carries over to the release

Not stated. No official text in the record addresses it.

The official demo page describes the demo’s scope and says nothing about moving progress to the 2026-09-28 release. Three separate player threads ask the same question; in the one read in full, players state that demo characters are deleted when the demo ends and that this removed their desire to keep grinding, and the developer did not answer the transfer question there either.

  • The player answer

    Player report Unverified

    In the one thread read in full, players state that demo characters are deleted when the demo ends, and that this removed their desire to keep grinding.

    Player report · Steam forum thread, English; two further threads ask the same question

Unverified

Those are player statements and nothing more. No official text in the record confirms or denies them, so this page states the question and marks the answers as hearsay.

How high the demo goes

Three official sources give three different ceilings, and the demo changed during its own window. The build this page was written against is named at the top of the page.

The three official ceilings

Contested

Source What it says
Demo store page Warrior only, cap 20. Written before the demo opened.
Official patch title, 2026-06-19 Max 25. The same announcement raises the cap to 25 and adds four map entries.
Closed beta announcement, 2026-07-25 A desert biome and max level raised to 35, alongside two more classes, gems and runes.

Contested

The demo’s reachable cap is left contested on purpose. The three statements above are all official and do not agree, the launch build is unknown, and this page does not pick a winner.

Every figure on this page was read from the demo build itself.