Contents
Reference / Crafting
Deskrawl crafting recipes
What the build stores for making things: five recipes that brew a potion, five that upgrade a piece of gear, and the materials they consume. The ingredients are read from the recipes themselves — this is the one family whose asset says what it takes.
- Recipe rows
- 17
- Potion recipes
- 5
- Upgrade recipes
- 5
- Materials
- 6
Upgrading a piece of gear
One recipe per grade, and the cost rises with it. None of these rows names an output item, because what they upgrade is the piece you are holding rather than something the recipe makes.
Upgrading a piece of gear
| Grade being upgraded | | |
|---|---|---|
| Common | 1 | — |
| Divine | 5 | 3 |
| Legendary | 3 | 2 |
| Rare | 2 | 1 |
| Uncommon | 2 | — |
Two things the build does not store: what an upgrade costs in gold, and how many times a piece can take one. The ceiling is on the progression page, which prints the build’s own configuration. The divine row exists even though no equipment in this build is in that grade — the recipe was written ahead of the gear.
Brewing a potion
Five recipes the demo opens, each turning gathered materials into one potion that lasts an hour.
Brewing a potion
| Potion | What it does | Takes |
|---|---|---|
| | Increase Crit Chance by 5% for 1 hour. | Starleaf × 3, Demon's Skull × 1 |
| | Increase Dodge Chance by 5% for 1 hour. | Mushroom × 10, Demon's Skull × 1 |
| | Increase Experience gained by 10% for 1 hour. | Mushroom × 15 |
| | Increase Gold gained by 10% for 1 hour. | Starleaf × 3, Gold Ore × 2 |
| | Increase Movement Speed by 15% for 1 hour. | Starleaf × 4 |
The build prices the ingredients, not the result: the five potions sell for nothing while the materials that go into them sell for between a hundred and five hundred each. Two of the recipes also take the demon’s skull, the same item two zones charge at their gate, so one drop serves as both a ticket and a reagent.
What goes in
Six materials the build defines, with the game’s own sentence for each. Their own text is what says which system they feed.
What goes in
| Material | The game says | Recipes | Sell price |
|---|---|---|---|
| | Required Material for Boss Stage. | 2 | 300 |
| | A nugget of raw gold ore. Smelted down as a reagent for upgrading equipment. | 4 | 500 |
| | A chunk of raw iron ore. Smelted down as a reagent for upgrading equipment. | 5 | 300 |
| | A foraged mushroom with potent properties. Used as an ingredient for brewing potions. | 2 | 100 |
| | A sturdy leaf from an ancient oak. Used as an ingredient for brewing potions. | 0 | 400 |
| | A rare leaf that shimmers with starlight. Used as an ingredient for brewing potions. | 9 | 200 |
Where each of these is gathered is on the zones page: four of the six grow on a node, and starleaf’s node is filed under a name that does not match what it grants. The demon’s skull grows nowhere — three mini-bosses drop it, and the two deepest zones charge one at the gate. One material is in no recipe at all — the oak leaf carries a potion-ingredient sentence like the others, but no recipe row consumes it.
The six rows that were never finished
The six rows that were never finished
Six recipe rows are placeholders: every one of them is demo-locked, every one makes the same potion from the same two ingredients, and five of them are named by number rather than by what they make. They are counted on this page and left out of the tables above, because printing them beside the real recipes would suggest the game ships twelve potions.
Where these are used
A recipe is only half a system: the other half is where the materials come from and what the gold buys.
- Equipments The pieces these upgrades are spent on, with slots, grades and prices.
- Progression The upgrade ceiling and the enemy growth the upgraded gear runs against.
- Zones and maps The grounds materials are gathered on, with the enemy levels they spawn.
- The final boss Where the boss-stage material is spent, and what the fight needs.
- Chests and auto-sell Where the gold for an upgrade comes from, and how to keep it coming.