Reference / Overview

Deskrawl: Idle ARPG

A four-hero idle ARPG that lives as a strip along the bottom of your desktop: what its numbers are, how its systems work, and what nobody has settled yet.

Current patch 0.1.13f Data updated

Deskrawl: Idle ARPG

Where to go next

Twelve pages cover the whole first wave: the reference tables, the four guides, the two troubleshooting pages and the release record.

What the build contains

Every family the build defines, its size, and whether this wave has a page for it. A family without a page is not hidden — the count is still the build’s own.

entity families in the build

Family Count Page in this wave
Equipments 114 Equipments
Talents 104 Heroes
Life skills 92 Chests and auto-sell
Hero abilities 31 Heroes
Minions 25 Minions
Reins 24 no page yet
Status effects 24 no page yet
Maps and zones 23 Zones and maps
Equipment effects 17 no page yet
Recipes 17 no page yet
Consumables 10 no page yet
Enemy abilities 8 no page yet
Materials 6 no page yet
Health potions 5 no page yet
Heroes 4 Heroes
Minion abilities 4 Minions

The three states of a fact

  • Verified from the build — Numbers the build itself stores — level caps, growth rates, capacities, prices — are printed as facts, with no estimate attached to them.
  • Contested — Where players disagree and no stored value settles it, the disagreement is shown instead of an answer.
  • Pending verification — Where something only looks absent, it stays open: not finding a system is not the same as proving it is not there.

Every number is the build’s own

Level caps, growth rates, capacities, prices and every entity name come from the demo build’s own data and its own string tables, with no estimate added to them; where players disagree, the disagreement is what is shown.