Heroes / Sorcerer
Sorcerer
The Sorcerer is flagged demo-locked, but it is the one locked class with a skill list of its own: twelve entries, six finished and six the build still labels placeholders. Its 24 talent entries carry no published name in either language, which is why this page lists no talent at all.
- Ability entries referenced
- 12
- Stored as selectable
- 6
- Earliest unlock
- Lv 1
- Latest unlock
- Lv 1
- Talent entries (none named)
- 24
Locked in the demo
The demo does not let you play this class, so nothing here comes from playing it. Everything below is what the build stores for the entry, which is why the page still exists: the data can be read even when the class cannot be played.
Abilities
Twelve ability references, twelve distinct names: no name here is stored a second time at another level gate, so every list on this page carries all twelve — still unique by printed name, keeping the earliest gate.
Stored as selectable
The entry marks these as available to the class, and shows the level that would open each one — but the demo does not let you play this class at all.
-
Electrocute
Unleash a fan of crackling lightning that strikes every enemy in front for — weapon damage.
- Unlocks at Lv 1
-
Fire Ball
Conjure a homing fireball that explodes on impact, dealing 80% weapon damage to all enemies in a small area.
- Unlocks at Lv 1
-
Fire Flame
Unleash a cone of roaring flame that engulfs every enemy in front, dealing 250% weapon damage.
- Unlocks at Lv 1
-
Ice Meteor
Call down a frozen meteor that leaves a chilling field for 5 seconds, dealing 50% weapon damage per tick and slowing enemies caught inside.
- Unlocks at Lv 1
-
Ice Shards
Launch three icy shards in a spread, each dealing 120% weapon damage and chilling its target.
- Unlocks at Lv 1
-
Lightning Storm
Conjure a storm of lightning that strikes 3 random enemies, dealing 200% weapon damage to each.
- Unlocks at Lv 1
The build still calls these placeholders
The build’s own strings still call these entries placeholders rather than skills.
-
Mage Special Dummy 1
Placeholder mage special — effect not yet implemented.
- Unlocks at Lv 1
-
Mage Special Dummy 2
Placeholder mage special — effect not yet implemented.
- Unlocks at Lv 1
-
Mage Special Dummy 3
Placeholder mage special — effect not yet implemented.
- Unlocks at Lv 1
-
Mage Special Dummy 4
Placeholder mage special — effect not yet implemented.
- Unlocks at Lv 1
-
Mage Special Dummy 5
Placeholder mage special — effect not yet implemented.
- Unlocks at Lv 1
-
Mage Special Dummy 6
Placeholder mage special — effect not yet implemented.
- Unlocks at Lv 1
About these entries
All six entries carry the build’s own effect text: a placeholder spell whose effect is not yet implemented, in both languages.
Ability numbers
Sorcerer
| Ability | Unlocks at | Cone | Area radius | Effect delay | Standing time |
|---|---|---|---|---|---|
| | Lv 1 | 50° | — | — | 0.5s |
| | Lv 1 | — | — | 0.3s | 0.5s |
| | Lv 1 | 60° | — | 0.4s | 0.5s |
| | Lv 1 | — | — | 0.3s | 0.5s |
| | Lv 1 | — | — | 0.3s | 0.5s |
| | Lv 1 | 60° | 30 | 0.4s | 0.5s |
| | Lv 1 | 160° | 5.5 | — | 0.5s |
| | Lv 1 | 160° | — | 0.8s | 0.5s |
| | Lv 1 | 160° | — | 0.8s | 0.5s |
| | Lv 1 | 160° | — | 0.8s | 0.5s |
| | Lv 1 | 160° | — | 0.8s | 0.5s |
| | Lv 1 | 160° | — | 0.8s | 0.5s |
Why there is no damage column
An ability stores exactly five numbers — the level gate, the cone angle, the area radius, the effect delay and the standing time — and those are the five columns above. Damage percentages are not stored as ability fields: where an ability description talks about damage, it does so in prose, and some of those passages leave the figure as a token. The table prints no damage column because the build holds none to read.