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Heroes / Hunter

Hunter

The Hunter is flagged demo-locked, and its entry carries no class skill list of its own: it points at the same sixteen ability entries the Warrior uses. This page lists them because the build does — they are the Warrior’s data, not an authored Hunter kit — and the class has no talents at all.

Ability entries referenced
16
Stored as selectable
6
Earliest unlock
Lv 1
Latest unlock
Lv 50
Talent entries
0

Locked in the demo

The demo does not let you play this class, so nothing here comes from playing it. Everything below is what the build stores for the entry, which is why the page still exists: the data can be read even when the class cannot be played.

Abilities

The build stores sixteen ability references on this hero’s entry, with repeated names sitting at different level gates, so every list on this page is unique by printed name and keeps the earliest gate. That leaves twelve names, all of them the Warrior’s.

This is the Warrior’s ability list

The build has not authored abilities for this class: its entry points at the same sixteen references the Warrior uses. They are listed here because the build stores them on this hero, not because they are this class’s kit — every level gate and number below belongs to the Warrior’s list.

Stored as selectable

The entry marks these as available to the class, and shows the level that would open each one — but the demo does not let you play this class at all.

  • Valiant Strike

    A swift melee strike on a single enemy. Deals — weapon damage with — chance inflict [Vulnerable] to the target.

    • Unlocks at Lv 1
  • Flame Strike

    Channel flame into a devastating single-target blow, dealing — weapon damage as Fire Damage.

    • Unlocks at Lv 5
  • Rage Shout

    Increase — attack speed for 4 seconds.

    • Unlocks at Lv 10
  • Sweep Strike

    Sweep your weapon in a wide arc, striking all enemies in front for — weapon damage.

    • Unlocks at Lv 15
  • Half Moon Strike

    Hurl a crescent blade that pierces every enemy in its path, dealing — weapon damage to each.

    • Unlocks at Lv 20
  • Rage Shield

    Surround yourself with a barrier of rage that absorbs up to — of your Max HP in damage, lasting —.

    • Unlocks at Lv 25

Defined but not selectable yet

Defined in the build with a level gate, but not selectable in the demo.

  • Blood Strike

    An empowered strike one enemy for 100% weapon damage and inflict [Bleeding].

    • Unlocks at Lv 5
  • Half Moon Strike 2

    A stronger crescent blade that tears through all enemies in a line, dealing 250% weapon damage.

    • Unlocks at Lv 6
  • Whirlwind

    Spin towards enemies and attack surrounding enemies for — weapon damage rapidly.

    • Unlocks at Lv 35
  • AOE Vulnerable

    Apply vulnerable to enemies

    • Unlocks at Lv 50

The build still calls these placeholders

The build’s own strings still call these entries placeholders rather than skills.

  • Special Dummy 3

    Empower yourself with a surge of speed, greatly increasing attack speed for a short duration.

    • Unlocks at Lv 18
  • Special Dummy 2

    Empower yourself with a surge of speed, greatly increasing attack speed for a short duration.

    • Unlocks at Lv 50

About these entries

Both entries are still named with the build’s own placeholder name rather than a skill name, and the effect text shown is whatever the build stores beside each of them.

Ability numbers

Hunter

Ability Unlocks at Cone Area radius Effect delay Standing time
Valiant Strike Lv 1 0.3s 0.5s
Flame Strike Lv 5 0.8s 0.5s
Rage Shout Lv 10 160° 0.8s 0.5s
Sweep Strike Lv 15 160° 0.7s 0.5s
Half Moon Strike Lv 20 0.3s 1s
Rage Shield Lv 25 160° 0.4s 0.5s
Blood Strike Lv 5 160° 0.7s 0.5s
Half Moon Strike 2 Lv 6 0.3s 0.5s
Whirlwind Lv 35 2.5 0.3s 0.5s
AOE Vulnerable Lv 50 60° 0.8s 0.5s
Special Dummy 3 Lv 18 160° 0.8s 0.5s
Special Dummy 2 Lv 50 160° 0.8s 0.5s

Why there is no damage column

An ability stores exactly five numbers — the level gate, the cone angle, the area radius, the effect delay and the standing time — and those are the five columns above. Damage percentages are not stored as ability fields: where an ability description talks about damage, it does so in prose, and some of those passages leave the figure as a token. The table prints no damage column because the build holds none to read.