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Reference / Minions

Deskrawl minions

Captured creatures are the run’s logistics: they pick loot off the ground, carry it back to town and add to how much a single trip can bring home. The build’s minion data holds twenty-nine entries, and this page prints all of them under the home each one is filed under.

Eight captured creatures from the game

How to read the minion table here

Five columns carry this whole page, and three of them are easy to misread:

  • Home is where the build files the creature, which is usually the ground it appears on — but not always: two of the headings on this page are not capture zones.
  • Grade is the rarity that creature’s own row carries. It says nothing about how much the creature carries — that is the next column.
  • Carriage capacity is how much the creature’s cart holds. It is stored per creature, so it is the one number here that changes a farming route.
  • The last column says what the demo opens, not how strong the creature is. A locked row is still worth reading when you are weighing a full-release route.

Woodland

4 entries · Carriage capacity 15–25 · 4 open in the demo

Corrupted woodland

4 entries · Carriage capacity 16–30 · 4 open in the demo

Dungeon

4 entries · Carriage capacity 20–30 · 3 open in the demo

Deep dungeon

2 entries · Carriage capacity 30–30 · 2 open in the demo

  • Icon of Ogre Ogre Humanoid · Legendary 30 Available in the demo
  • Icon of Orc Fighter Orc Fighter Humanoid · Uncommon 30 Available in the demo

Desert

6 entries · Carriage capacity 20–20 · 0 open in the demo

Town stock

4 entries · Carriage capacity 20–35 · 4 open in the demo

Beyond the demo

1 entries · Carriage capacity 40–40 · 0 open in the demo

Support abilities

4 entries

These four entries sit in the same data as the creatures but carry no home, rarity or carriage capacity: they are the support abilities a captured creature casts.

  • Icon of Bloodmoon Howl Bloodmoon Howl +— Attack Speed, lasting 5 seconds. Support ability
  • Icon of Burning Breath Burning Breath Breathe burning flames in a cone shape towards enemies, dealing damage to all. Support ability
  • Icon of Flame Armor Flame Armor Protect the player with flame armor, reducing magical damage taken by 20%, lasts 5 seconds. Support ability
  • Icon of Healing Spirit Healing Spirit Heal player — Max Health. Support ability

Where Deskrawl minions come from

The build files each creature under one home. Two of the headings are not capture zones: the mounts wait in town, and one creature lives in a region the demo never opens. Every creature on this page has a page of its own: a name printed as a link leads to its capacity rank, its grade band and the rest of its home group.

What unlocks each Deskrawl minion

The build files one rein per creature: an item whose own string says it permanently unlocks that creature as a companion. Twenty-four exist for the twenty-five creatures, six of them carry no name in the game’s strings at all, and the brown horse has none.

What unlocks each Deskrawl minion

24 entries · 6 no name in the build

Rein Unlocks Drop chance Where it drops Grade Sell price
Rein of the Ancient Oak Treant Ancient Oak Treant 1%
  • Corrupted woodland 4 boss slot
Legendary 10000
Rein of the Black Horse Dark Horse — No zone spawns it Rare 1000
Rein of the Blue Mammoth Blue Mammoth — No zone spawns it Legendary 50000
Rein of the Boar Boar 0.3%
  • Woodland 3 spawns here
  • Woodland 4 spawns here
Uncommon 300
Rein of the Chestnut Pony Chestnut Pony — No zone spawns it Uncommon 300
Rein of the Dark Elf Mage Dark Elf Mage 1%
  • Dungeon 3 boss slot
Rare 1000
Rein of the Goblin Warrior Goblin Warrior 0.3%
  • Dungeon 1 spawns here
  • Dungeon 2 spawns here
  • Dungeon 3 spawns here
  • Deep dungeon 2 spawns here
Common 150
Rein of the Mutating Wolf Mutating Wolf 0.3%
  • Corrupted woodland 1 spawns here
  • Corrupted woodland 2 spawns here
  • Corrupted woodland 3 spawns here
  • Corrupted woodland 4 spawns here
Uncommon 300
Rein of the Ogre Ogre 1%
  • Deep dungeon 2 boss slot
Legendary 7000
Rein of the Orc Warrior Orc Fighter 0.3%
  • Dungeon 2 spawns here
  • Dungeon 3 spawns here
  • Deep dungeon 1 spawns here
  • Deep dungeon 2 spawns here
Uncommon 300
Rein of the Skeleton Archer Skeleton Archer 0.3%
  • Dungeon 1 spawns here
  • Dungeon 2 spawns here
  • Dungeon 3 spawns here
  • Deep dungeon 1 spawns here
  • Deep dungeon 2 spawns here
Uncommon 300
Rein of the Skeleton Warrior Skeleton Warrior 0.5%
  • Mythic Rift locked zone
Uncommon 300
Rein of the Spider Black Spider 0.3%
  • Woodland 1 spawns here
  • Woodland 2 spawns here
  • Woodland 3 spawns here
Common 150
Rein of the Stumplin Stumplin 0.3%
  • Corrupted woodland 3 spawns here
  • Corrupted woodland 4 spawns here
Uncommon 300
Rein of the Venomous Spider Venomous Spider 0.3%
  • Corrupted woodland 1 spawns here
  • Corrupted woodland 2 spawns here
  • Corrupted woodland 3 spawns here
  • Corrupted woodland 4 spawns here
Common 150
Rein of the Werewolf Young Black Dragon — No zone spawns it Legendary 0
Rein of the Werewolf Bloodmoon Werewolf 1%
  • Woodland 4 boss slot
Rare 1000
Rein of the Wolf Grey Forest Wolf 0.3%
  • Woodland 1 spawns here
  • Woodland 2 spawns here
  • Woodland 3 spawns here
  • Woodland 4 spawns here
Uncommon 300
— Dune Eagle 0.3%
  • Desert 1 locked zone
  • Desert 2 locked zone
  • Desert 3 locked zone
  • Desert 4 locked zone
Uncommon 300
— Sandstorm Harpy Queen 0.01%
  • Desert 3 locked zone
Uncommon 300
— Sand Kobold Thief 0.01%
  • Desert 2 locked zone
  • Desert 3 locked zone
  • Desert 4 locked zone
  • Desert 5 locked zone
Uncommon 300
— Sand Kobold Warrior 0.01%
  • Desert 3 locked zone
  • Desert 4 locked zone
  • Desert 5 locked zone
Uncommon 300
— Dread Sand Manticore 0.01%
  • Desert 5 locked zone
Uncommon 300
— Sand Wasp 0.01%
  • Desert 1 locked zone
  • Desert 2 locked zone
  • Desert 4 locked zone
  • Desert 5 locked zone
Uncommon 300

Two exceptions read as the build stores them. Six reins, all filed for desert creatures, carry no name at all, so their rows name the creature and print an em dash for the item. The one filed under the young black dragon’s own name carries the werewolf’s title and description instead and sells for zero — a placeholder the developer left in place, printed here as it stands rather than filled in.

The creature with no rein

The brown horse is town stock rather than a capture: it is filed with the mounts, and the build stores no rein for it. It is the only one — Brown Horse.

What each Deskrawl creature drops

A creature’s own asset keeps its statistics; what it leaves behind is written down only in its prefab, one entry per item with the chance that entry rolls at. Twenty of the twenty-five creatures store a drop list, and each of those twenty drops its own rein — which is the only place that rein comes from.

What each Deskrawl creature drops

20 entries

Minion What it leaves behind
Ancient Oak Treant
  • Rein of the Ancient Oak Treant 1% · Legendary
  • Golden Treasure Chest 40% · Rare
Black Spider
  • Rein of the Spider 0.3% · Common
Bloodmoon Werewolf
  • Rein of the Werewolf 1% · Rare
  • Demon's Skull 100% · Rare
  • Silver Treasure Chest 30% · Uncommon
Boar
  • Rein of the Boar 0.3% · Uncommon
Dark Elf Mage
  • Demon's Skull 100% · Rare
  • Rein of the Dark Elf Mage 1% · Rare
  • Silver Treasure Chest 20% · Uncommon
Dread Sand Manticore
  • — 0.01% · Uncommon
  • Golden Treasure Chest 50% · Rare
Dune Eagle
  • — 0.3% · Uncommon
Goblin Warrior
  • Rein of the Goblin Warrior 0.3% · Common
Grey Forest Wolf
  • Rein of the Wolf 0.3% · Uncommon
Mutating Wolf
  • Rein of the Mutating Wolf 0.3% · Uncommon
Ogre
  • Rein of the Ogre 1% · Legendary
  • Golden Treasure Chest 40% · Rare
Orc Fighter
  • Rein of the Orc Warrior 0.3% · Uncommon
Sand Kobold Thief
  • — 0.01% · Uncommon
Sand Kobold Warrior
  • — 0.01% · Uncommon
Sand Wasp
  • — 0.01% · Uncommon
Sandstorm Harpy Queen
  • Demon's Skull 100% · Rare
  • Silver Treasure Chest 20% · Uncommon
  • — 0.01% · Uncommon
Skeleton Archer
  • Rein of the Skeleton Archer 0.3% · Uncommon
Skeleton Warrior
  • Rein of the Skeleton Warrior 0.5% · Uncommon
Stumplin
  • Rein of the Stumplin 0.3% · Uncommon
Venomous Spider
  • Rein of the Venomous Spider 0.3% · Common

Chances are the build’s own figures and are per kill, so the small ones are why a rein reads as unobtainable: the desert creatures roll theirs at 0.01%, and the four bosses that drop a rein at all roll it at 1%. The five creatures the demo locks — the two horses, the pony, the mammoth and the young black dragon — store no drop list at all.

Two items are shared rather than creature-bound. The demon’s skull drops from the three mini-bosses at certainty, and it is both the entry cost of the two deepest zones and an ingredient in two potions. The treasure chests drop from the bosses at 20% to certainty, and the rift’s dragon drops a golden one every time.

Six of the reins — every one filed for a desert creature — carry no name in the game’s own strings, so those drop rows print an em dash where the item’s name would be. The table above names the creature each of them unlocks, which is what a reader needs to tell them apart.

What each Deskrawl minion grants you

The official copy says a captured creature adds a passive buff or an active ability. This is the passive half: nineteen of them across eighteen creatures, each moving one stat, and every creature the demo actually opens carries one.

What each Deskrawl minion grants you

19 entries

Minion Passive Moves The game’s own sentence
Ancient Oak Treant Health Increase Bonus Health +— Max Health
Black Spider Poison Damage I Poison Damage +— Poison Damage.
Bloodmoon Werewolf Bloodthirst I Life on Hit +— Life On Hit
Blue Mammoth Thick Skin III Bonus Armor +— Armor.
Blue Mammoth Fast Travel I Move Speed +— Move Speed.
Boar Vitality I Max Health Increase — Max HP.
Brown Horse Fast Travel I Move Speed +— Move Speed.
Chestnut Pony Fast Travel II Move Speed +— Move Speed.
Dark Elf Mage Mana Increase Max Mana +— Mana.
Dark Horse Fast Travel III Move Speed +— Move Speed.
Goblin Warrior Gold Increase I Gold Find +— Gold gained from enemies.
Grey Forest Wolf Attack Speed I Attack Speed +— Attack Speed
Mutating Wolf Life On Hit I Life on Hit +— Life On Hit.
Ogre Damage to Stunned III Damage vs Stunned +— Damage to Stunned enemies.
Orc Fighter Strength I Strength +— Strength.
Skeleton Archer Critical Hit Chance I Critical Hit Chance +— Critical Hit Chance
Skeleton Warrior Physical Damage I Physical Damage +— Physical Damage
Stumplin Thorn I Thorns +— Thorn.
Venomous Spider Mana I Max Mana +— Mana.

Three things about this table. The rank belongs to the passive’s own name, which is why fast travel comes in three. The stat column names what the modifier moves, read from the game’s own stat list — a passive’s title and the stat behind it do not always read alike. And the effect sentence prints an em dash where the game would fill in a number, because a passive’s value is stored the same way an equipment stat’s is.

The seven that grant nothing

Six desert creatures and the young black dragon carry no passive in this build. All seven are demo-locked, so the rule holds: every creature the demo opens hands you something.

What these Deskrawl minion pages give you

Captured creatures are not a second party: they haul the loot cart. They pick drops up off the ground, carry them back to town and decide how much a single trip brings home — which is why this page prints a capacity for every creature rather than a damage number.

The build files each creature under one home, and this page keeps that filing. Two of those headings are not places you capture in: the mounts wait in town, and one creature lives in a region the demo never opens. Those rows are printed where the build puts them, with the row saying so.

If you came here for how to get one, the official rules are collected on the release page: any enemy can be captured, bosses included, and a boss’s rein is what unlocks it.

Deskrawl minions with the biggest carriage

Capacity is the number that changes a farming route: a bigger carriage means fewer trips and a wider loot filter before it fills.

Deskrawl minions with the biggest carriage

Minion Home Species Grade Carriage capacity In the demo
Young Black Dragon Beyond the demo Dragon Legendary 40 Locked in the demo
Blue Mammoth Town stock Beast Legendary 35 Available in the demo
Ancient Oak Treant Corrupted woodland Humanoid Legendary 30 Available in the demo
Ogre Deep dungeon Humanoid Legendary 30 Available in the demo
Orc Fighter Deep dungeon Humanoid Uncommon 30 Available in the demo
Skeleton Warrior Dungeon Undead Uncommon 30 Locked in the demo
Bloodmoon Werewolf Woodland Demon Rare 25 Available in the demo
Boar Woodland Beast Uncommon 25 Available in the demo

What is missing from the minion pages

Three things this page cannot give you today:

  • How many creatures a run can keep out at once. Every row carries a capacity, and nothing in the data states a ceiling on how many carts are at work.
  • A drop rate per creature. The patch notes mention rein drop rates changing with quality; no per-creature figure exists here to print.
  • A step-by-step capture guide. Capturing has a system of its own and no guide page yet; the official rules are on the release page in the meantime.

What the minion data does not answer

How many creatures one run can keep working, and where each one’s drop rate sits. The data stores a home, a grade and a capacity for every creature; it states neither of those, so this page leaves them open instead of estimating.

Deskrawl minions: the questions that come back

How do I get a Deskrawl minion?

By capturing it. Any enemy can be captured, bosses included, and a boss’s rein is what unlocks that boss as a servant. The release page collects the official rules in one place. Answered in full by Release

Can I capture a boss?

Yes. The official copy says any enemy can be captured, bosses included, and that a rein unlocks the boss as a servant who pulls the loot wagon and adds a passive buff or an active ability. Answered in full by Release

What does carriage capacity actually change?

How much a creature’s cart holds, and therefore how many trips a route takes and how wide the pickup filter can be before it fills. It is stored per creature, which is why this page ranks by capacity. Answered in full by Auto-open chests and auto-sell

Where is the detail behind these rows?

This page is the index: each row carries the home, grade and capacity the build stores for that creature, and every one of the twenty-five creatures has a page of its own with its capacity rank, grade band and home group spelled out. Answered in full by All minions

Where to go next

This table is the index. These are the pages where each part of it gets used:

About the art on this page

Twenty-one of the twenty-five creatures have their own icon in the build, matched by the name the build files them under and screened for placeholder art. The four without one show a drawn carriage-capacity medallion instead — nothing is borrowed from another creature, and the four are: the young black dragon, the sandstorm harpy queen, the skeleton warrior and the brown horse.

The four entries without a creature

Four entries carry a published name and a description but no home, grade or capacity — the build files them as the support abilities its creatures cast. They are printed here because they are part of the same data, and they are the only rows on this page without a medallion.