Contents
- How to read the minion table here
- Where Deskrawl minions come from
- What unlocks each Deskrawl minion
- What each Deskrawl creature drops
- What each Deskrawl minion grants you
- What these Deskrawl minion pages give you
- Deskrawl minions with the biggest carriage
- What is missing from the minion pages
- Deskrawl minions: the questions that come back
- Where to go next
Reference / Minions
Deskrawl minions
Captured creatures are the run’s logistics: they pick loot off the ground, carry it back to town and add to how much a single trip can bring home. The build’s minion data holds twenty-nine entries, and this page prints all of them under the home each one is filed under.
How to read the minion table here
Five columns carry this whole page, and three of them are easy to misread:
- Home is where the build files the creature, which is usually the ground it appears on — but not always: two of the headings on this page are not capture zones.
- Grade is the rarity that creature’s own row carries. It says nothing about how much the creature carries — that is the next column.
- Carriage capacity is how much the creature’s cart holds. It is stored per creature, so it is the one number here that changes a farming route.
- The last column says what the demo opens, not how strong the creature is. A locked row is still worth reading when you are weighing a full-release route.
Woodland
4 entries · Carriage capacity 15–25 · 4 open in the demo
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Black Spider Beast · Common -
Bloodmoon Werewolf Demon · Rare -
Boar Beast · Uncommon -
Grey Forest Wolf Beast · Uncommon
Corrupted woodland
4 entries · Carriage capacity 16–30 · 4 open in the demo
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Ancient Oak Treant Humanoid · Legendary -
Mutating Wolf Beast · Uncommon -
Stumplin Beast · Uncommon -
Venomous Spider Beast · Common
Dungeon
4 entries · Carriage capacity 20–30 · 3 open in the demo
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Dark Elf Mage Humanoid · Rare -
Goblin Warrior Humanoid · Common -
Skeleton Archer Undead · Uncommon - Skeleton Warrior Undead · Uncommon
Deep dungeon
2 entries · Carriage capacity 30–30 · 2 open in the demo
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Ogre Humanoid · Legendary -
Orc Fighter Humanoid · Uncommon
Desert
6 entries · Carriage capacity 20–20 · 0 open in the demo
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Dread Sand Manticore Beast · Uncommon -
Dune Eagle Beast · Uncommon -
Sand Kobold Thief Beast · Uncommon -
Sand Kobold Warrior Beast · Uncommon -
Sand Wasp Beast · Uncommon - Sandstorm Harpy Queen Beast · Uncommon
Town stock
4 entries · Carriage capacity 20–35 · 4 open in the demo
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Blue Mammoth Beast · Legendary - Brown Horse Beast · Common
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Chestnut Pony Beast · Uncommon -
Dark Horse Beast · Rare
Beyond the demo
1 entries · Carriage capacity 40–40 · 0 open in the demo
- Young Black Dragon Dragon · Legendary
Support abilities
4 entries
These four entries sit in the same data as the creatures but carry no home, rarity or carriage capacity: they are the support abilities a captured creature casts.
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Bloodmoon Howl +— Attack Speed, lasting 5 seconds. -
Burning Breath Breathe burning flames in a cone shape towards enemies, dealing damage to all. -
Flame Armor Protect the player with flame armor, reducing magical damage taken by 20%, lasts 5 seconds. -
Healing Spirit Heal player — Max Health.
Where Deskrawl minions come from
The build files each creature under one home. Two of the headings are not capture zones: the mounts wait in town, and one creature lives in a region the demo never opens. Every creature on this page has a page of its own: a name printed as a link leads to its capacity rank, its grade band and the rest of its home group.
What unlocks each Deskrawl minion
The build files one rein per creature: an item whose own string says it permanently unlocks that creature as a companion. Twenty-four exist for the twenty-five creatures, six of them carry no name in the game’s strings at all, and the brown horse has none.
What unlocks each Deskrawl minion
24 entries · 6 no name in the build
| Rein | Unlocks | Drop chance | Where it drops | Grade | Sell price |
|---|---|---|---|---|---|
| | Ancient Oak Treant | 1% |
| Legendary | 10000 |
| | Dark Horse | — | No zone spawns it | Rare | 1000 |
| | Blue Mammoth | — | No zone spawns it | Legendary | 50000 |
| | Boar | 0.3% |
| Uncommon | 300 |
| | Chestnut Pony | — | No zone spawns it | Uncommon | 300 |
| | Dark Elf Mage | 1% |
| Rare | 1000 |
| | Goblin Warrior | 0.3% |
| Common | 150 |
| | Mutating Wolf | 0.3% |
| Uncommon | 300 |
| | Ogre | 1% |
| Legendary | 7000 |
| | Orc Fighter | 0.3% |
| Uncommon | 300 |
| | Skeleton Archer | 0.3% |
| Uncommon | 300 |
| | Skeleton Warrior | 0.5% |
| Uncommon | 300 |
| | Black Spider | 0.3% |
| Common | 150 |
| | Stumplin | 0.3% |
| Uncommon | 300 |
| | Venomous Spider | 0.3% |
| Common | 150 |
| | Young Black Dragon | — | No zone spawns it | Legendary | 0 |
| | Bloodmoon Werewolf | 1% |
| Rare | 1000 |
| | Grey Forest Wolf | 0.3% |
| Uncommon | 300 |
| | Dune Eagle | 0.3% |
| Uncommon | 300 |
| | Sandstorm Harpy Queen | 0.01% |
| Uncommon | 300 |
| | Sand Kobold Thief | 0.01% |
| Uncommon | 300 |
| | Sand Kobold Warrior | 0.01% |
| Uncommon | 300 |
| | Dread Sand Manticore | 0.01% |
| Uncommon | 300 |
| | Sand Wasp | 0.01% |
| Uncommon | 300 |
Two exceptions read as the build stores them. Six reins, all filed for desert creatures, carry no name at all, so their rows name the creature and print an em dash for the item. The one filed under the young black dragon’s own name carries the werewolf’s title and description instead and sells for zero — a placeholder the developer left in place, printed here as it stands rather than filled in.
The creature with no rein
The brown horse is town stock rather than a capture: it is filed with the mounts, and the build stores no rein for it. It is the only one — Brown Horse.
What each Deskrawl creature drops
A creature’s own asset keeps its statistics; what it leaves behind is written down only in its prefab, one entry per item with the chance that entry rolls at. Twenty of the twenty-five creatures store a drop list, and each of those twenty drops its own rein — which is the only place that rein comes from.
What each Deskrawl creature drops
20 entries
| Minion | What it leaves behind |
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| Sandstorm Harpy Queen |
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Chances are the build’s own figures and are per kill, so the small ones are why a rein reads as unobtainable: the desert creatures roll theirs at 0.01%, and the four bosses that drop a rein at all roll it at 1%. The five creatures the demo locks — the two horses, the pony, the mammoth and the young black dragon — store no drop list at all.
Two items are shared rather than creature-bound. The demon’s skull drops from the three mini-bosses at certainty, and it is both the entry cost of the two deepest zones and an ingredient in two potions. The treasure chests drop from the bosses at 20% to certainty, and the rift’s dragon drops a golden one every time.
Six of the reins — every one filed for a desert creature — carry no name in the game’s own strings, so those drop rows print an em dash where the item’s name would be. The table above names the creature each of them unlocks, which is what a reader needs to tell them apart.
What each Deskrawl minion grants you
The official copy says a captured creature adds a passive buff or an active ability. This is the passive half: nineteen of them across eighteen creatures, each moving one stat, and every creature the demo actually opens carries one.
What each Deskrawl minion grants you
19 entries
| Minion | Passive | Moves | The game’s own sentence |
|---|---|---|---|
| Ancient Oak Treant | | Bonus Health | +— Max Health |
| Black Spider | | Poison Damage | +— Poison Damage. |
| Bloodmoon Werewolf | | Life on Hit | +— Life On Hit |
| Blue Mammoth | | Bonus Armor | +— Armor. |
| Blue Mammoth | | Move Speed | +— Move Speed. |
| Boar | | Max Health | Increase — Max HP. |
| Brown Horse | | Move Speed | +— Move Speed. |
| Chestnut Pony | | Move Speed | +— Move Speed. |
| Dark Elf Mage | | Max Mana | +— Mana. |
| Dark Horse | | Move Speed | +— Move Speed. |
| Goblin Warrior | | Gold Find | +— Gold gained from enemies. |
| Grey Forest Wolf | | Attack Speed | +— Attack Speed |
| Mutating Wolf | | Life on Hit | +— Life On Hit. |
| Ogre | | Damage vs Stunned | +— Damage to Stunned enemies. |
| Orc Fighter | | Strength | +— Strength. |
| Skeleton Archer | | Critical Hit Chance | +— Critical Hit Chance |
| Skeleton Warrior | | Physical Damage | +— Physical Damage |
| Stumplin | | Thorns | +— Thorn. |
| Venomous Spider | | Max Mana | +— Mana. |
Three things about this table. The rank belongs to the passive’s own name, which is why fast travel comes in three. The stat column names what the modifier moves, read from the game’s own stat list — a passive’s title and the stat behind it do not always read alike. And the effect sentence prints an em dash where the game would fill in a number, because a passive’s value is stored the same way an equipment stat’s is.
The seven that grant nothing
Six desert creatures and the young black dragon carry no passive in this build. All seven are demo-locked, so the rule holds: every creature the demo opens hands you something.
What these Deskrawl minion pages give you
Captured creatures are not a second party: they haul the loot cart. They pick drops up off the ground, carry them back to town and decide how much a single trip brings home — which is why this page prints a capacity for every creature rather than a damage number.
The build files each creature under one home, and this page keeps that filing. Two of those headings are not places you capture in: the mounts wait in town, and one creature lives in a region the demo never opens. Those rows are printed where the build puts them, with the row saying so.
If you came here for how to get one, the official rules are collected on the release page: any enemy can be captured, bosses included, and a boss’s rein is what unlocks it.
Deskrawl minions with the biggest carriage
Capacity is the number that changes a farming route: a bigger carriage means fewer trips and a wider loot filter before it fills.
Deskrawl minions with the biggest carriage
| Minion | Home | Species | Grade | Carriage capacity | In the demo |
|---|---|---|---|---|---|
| Young Black Dragon | Beyond the demo | Dragon | Legendary | 40 | Locked in the demo |
| Blue Mammoth | Town stock | Beast | Legendary | 35 | Available in the demo |
| Ancient Oak Treant | Corrupted woodland | Humanoid | Legendary | 30 | Available in the demo |
| Ogre | Deep dungeon | Humanoid | Legendary | 30 | Available in the demo |
| Orc Fighter | Deep dungeon | Humanoid | Uncommon | 30 | Available in the demo |
| Skeleton Warrior | Dungeon | Undead | Uncommon | 30 | Locked in the demo |
| Bloodmoon Werewolf | Woodland | Demon | Rare | 25 | Available in the demo |
| Boar | Woodland | Beast | Uncommon | 25 | Available in the demo |
What is missing from the minion pages
Three things this page cannot give you today:
- How many creatures a run can keep out at once. Every row carries a capacity, and nothing in the data states a ceiling on how many carts are at work.
- A drop rate per creature. The patch notes mention rein drop rates changing with quality; no per-creature figure exists here to print.
- A step-by-step capture guide. Capturing has a system of its own and no guide page yet; the official rules are on the release page in the meantime.
What the minion data does not answer
How many creatures one run can keep working, and where each one’s drop rate sits. The data stores a home, a grade and a capacity for every creature; it states neither of those, so this page leaves them open instead of estimating.
Deskrawl minions: the questions that come back
How do I get a Deskrawl minion?
By capturing it. Any enemy can be captured, bosses included, and a boss’s rein is what unlocks that boss as a servant. The release page collects the official rules in one place. Answered in full by Release
Can I capture a boss?
Yes. The official copy says any enemy can be captured, bosses included, and that a rein unlocks the boss as a servant who pulls the loot wagon and adds a passive buff or an active ability. Answered in full by Release
What does carriage capacity actually change?
How much a creature’s cart holds, and therefore how many trips a route takes and how wide the pickup filter can be before it fills. It is stored per creature, which is why this page ranks by capacity. Answered in full by Auto-open chests and auto-sell
Where is the detail behind these rows?
This page is the index: each row carries the home, grade and capacity the build stores for that creature, and every one of the twenty-five creatures has a page of its own with its capacity rank, grade band and home group spelled out. Answered in full by All minions
Where to go next
This table is the index. These are the pages where each part of it gets used:
- Blue Mammoth The largest carriage the demo actually opens, measured against the rest of its grade.
- Ancient Oak Treant The corrupted woodland’s legendary, and one of the two demo-reachable casters.
- Young Black Dragon The largest cart in the build, filed in a region the demo never opens.
- Auto-open chests and auto-sell The carriage filter, auto-sell, and how wide a filter can be before the cart fills.
- Offline progress and unattended play What a long run hands to the carriage, and what it has to pay for.
- Release The official rules for capturing: any enemy, bosses included, and how reins work.
- Zones and maps The grounds these creatures are filed under.
- Equipments What the carts are carrying home.
About the art on this page
Twenty-one of the twenty-five creatures have their own icon in the build, matched by the name the build files them under and screened for placeholder art. The four without one show a drawn carriage-capacity medallion instead — nothing is borrowed from another creature, and the four are: the young black dragon, the sandstorm harpy queen, the skeleton warrior and the brown horse.
The four entries without a creature
Four entries carry a published name and a description but no home, grade or capacity — the build files them as the support abilities its creatures cast. They are printed here because they are part of the same data, and they are the only rows on this page without a medallion.